Ezio (SCRIPT BUILDER)

View previous topic View next topic Go down

Ezio (SCRIPT BUILDER)

Post  MrHavik on Fri Nov 02, 2012 7:02 pm

if script.Parent.className ~= "HopperBin" then
h = Instance.new("HopperBin")
local admin = game.Players.YOURNAMEHERE
h.Name = "Epic Blades"
script.Parent = h
h.Parent = admin.Backpack
end

bin = script.Parent
player = bin.Parent.Parent.Character
rarm = player["Right Arm"]
larm = player["Left Arm"]
visible = true
--for i, v in pairs(game.Players:GetChildren()) do
--bin:Clone().Parent = v.Backpack
--end
on = 1

local glideg = Instance.new("BodyGyro")
local glidev = Instance.new("BodyVelocity")

function shadow(rblade,lblade)
while on == 1 do
wait(.1)
if visible then
local a = rblade:clone()
local b = lblade:clone()
a.Anchored = true
a.Parent = player
a.CFrame = rblade.CFrame
a.CanCollide = false
a.Transparency = .2
b.Anchored = true
b.Parent = player
b.CFrame = lblade.CFrame
b.CanCollide = false
b.Transparency = .2
coroutine.resume(coroutine.create(function() dissapate(a,b) end))
end
end
end

function stun(blast)
for x = 1,15 do
wait(1)
local sap = game.Players:GetChildren()
for i = 1,#sap do
wait()
if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then
sap.Character.Humanoid.Sit = true
end
end
end
end

function dissapate(a,b)
for i = 1,8 do
wait()
a.Transparency = a.Transparency +.1
b.Transparency = b.Transparency +.1
end
a:remove()
b:remove()
end

bin.Selected:connect(function(mouse)
on = 1
if player.Torso:findFirstChild("Right Shoulder") ~= nil then
rs = player.Torso["Right Shoulder"]
rs.Part1 = nil
end
if player.Torso:findFirstChild("Left Shoulder") ~= nil then
ls = player.Torso["Left Shoulder"]
ls.Part1 = nil
end
if player:FindFirstChild("check") == nil then
rns = Instance.new("Weld")
rns.Parent = player.Torso
rns.Part0 = rns.Parent
rns.Part1 = player["Right Arm"]
rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
lns = Instance.new("Weld")
lns.Parent = player.Torso
lns.Part0 = lns.Parent
lns.Part1 = player["Left Arm"]
lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
rblade = Instance.new("Part")
rblade.BrickColor = BrickColor.new("Institutional white")
rblade.Name ="check"
rblade.Parent = player
rblade.CanCollide = false
rblade.Size = Vector3.new(1,3,1)
rblade.formFactor = "Symmetric"
rblade.TopSurface = 0
rblade.BottomSurface = 0
rbm = Instance.new("BlockMesh")
rbm.Parent = rblade
rbm.Scale = Vector3.new(.1,1,.3)
rbw = Instance.new("Weld")
rbw.Parent = rarm
rbw.Part0 = rarm
rbw.Part1 = rblade
rbw.C1 = CFrame.new(0,1,0)
lblade = Instance.new("Part")
lblade.BrickColor = rblade.BrickColor
lblade.Name = "checkb"
lblade.Parent = player
lblade.CanCollide = false
lblade.Size = Vector3.new(1,3,1)
lblade.formFactor = "Symmetric"
lblade.TopSurface = 0
lblade.BottomSurface = 0
lbm = Instance.new("BlockMesh")
lbm.Parent = lblade
lbm.Scale = Vector3.new(.1,1,.3)
lbw = Instance.new("Weld")
lbw.Parent = larm
lbw.Part0 = larm
lbw.Part1 = lblade
lbw.C1 = CFrame.new(0,1,0)
coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end))
end
rblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
if hit.Parent.Humanoid.MaxHealth > 100 then
hit.Parent.Humanoid.MaxHealth = 100
end
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
for i = 1, (math.random(1,3)) do
wait()
local bleed = Instance.new("Part")
bleed.formFactor = "Symmetric"
bleed.Size = Vector3.new(1,1,1)
bleed.BrickColor = BrickColor.new("Bright red")
bleed.TopSurface = 0
bleed.BottomSurface = 0
bleed.Reflectance = .1
bleed.Transparency = .4
bleed.Parent = Workspace
bleed.Position = rblade.Position
local bleedm = Instance.new("SpecialMesh")
bleedm.MeshType = "Sphere"
bleedm.Scale = Vector3.new(.2,.2,.2)
bleedm.Parent = bleed
game:GetService("Debris"):AddItem(bleed, 5)
end
end
end
end)

lblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
if hit.Parent.Humanoid.MaxHealth > 100 then
hit.Parent.Humanoid.MaxHealth = 100
end
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7)
for i = 1, (math.random(1,3)) do
wait()
local bleed = Instance.new("Part")
bleed.formFactor = "Symmetric"
bleed.Size = Vector3.new(1,1,1)
bleed.BrickColor = BrickColor.new("Bright red")
bleed.TopSurface = 0
bleed.BottomSurface = 0
bleed.Reflectance = .1
bleed.Transparency = .4
bleed.Parent = Workspace
bleed.Position = lblade.Position
local bleedm = Instance.new("SpecialMesh")
bleedm.MeshType = "Sphere"
bleedm.Scale = Vector3.new(.2,.2,.2)
bleedm.Parent = bleed
game:GetService("Debris"):AddItem(bleed, 5)
end
end
end
end)
----end of blades
right = rns
left = lns
mouse.KeyDown:connect(function(key)
key = key:lower()
print(key)
if key == "z" and rblade.Transparency <= 0 then
for i = 1,50 do
wait()
rblade.Transparency = rblade.Transparency + .02
lblade.Transparency = lblade.Transparency + .02
end
rblade.Transparency = 1
lblade.Transparency = 1
visible = false
elseif key == "x" and rblade.Transparency > 0 then
visible = true
for i = 1,50 do
wait()
rblade.Transparency = rblade.Transparency - .02
lblade.Transparency = lblade.Transparency - .02
end
rblade.Transparency = 0
lblade.Transparency = 0
elseif key == "c" then
wait()
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
end
if key == "e" then
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
wait()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
wait(.5)
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
elseif key == "q" then
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait(.5)
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
elseif key == "r" then
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3))
wait()
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35))
wait()
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4))
wait()
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45))
wait()
left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5))
wait(.2)
left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5))
wait()
left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5))
wait(.1)
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45))
wait()
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4))
wait()
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35))
wait()
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3))
wait()
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
elseif key == "t" then
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
wait()
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3))
wait()
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35))
wait()
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4))
wait()
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45))
wait()
right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5))
wait(.2)
right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5))
wait()
right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5))
wait(.1)
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45))
wait()
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
wait()
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35))
wait()
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
end
--abilities
if key == "b" then
local a = player:GetChildren()
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
for x = 1, 5 do
wait()
a.Transparency = a.Transparency +.2
end
elseif a.className == "Hat" then
for x = 1, 5 do
wait()
a.Handle.Transparency = a.Handle.Transparency +.2
end
end
end
player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0)
wait()
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
for x = 1, 5 do
wait()
a.Transparency = a.Transparency -.2
end
elseif a.className == "Hat" then
for x = 1, 5 do
wait()
a.Handle.Transparency = a.Handle.Transparency -.2
end
end
end
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
wait()
a.Transparency = 0
elseif a.className == "Hat" then
wait()
a.Handle.Transparency = 0
end
end
end
if key == "v" then
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait(.2)
wait(.45)
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
end
if key == "f" then
local tar = mouse.Target
if tar.Parent:findFirstChild("Humanoid") ~= nil then
local float = Instance.new("BodyPosition")
float.Parent = tar.Parent.Torso
float.maxForce = Vector3.new(math.huge,math.huge,math.huge)
float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0)
wait(1)
player.Humanoid.MaxHealth = 99999
player.Humanoid.Health = 99999
local floatme = Instance.new("BodyPosition")
floatme.Parent = player.Torso
floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge)
floatme.position = tar.Parent.Torso.Position
wait(1)
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2))
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15))
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1))
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05))
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait(.5)
player.Humanoid.MaxHealth = 100
player.Humanoid.Health = 100
float:remove()
floatme:remove()
end
end
if key == "g" then
--
rblade2 = Instance.new("Part")
rblade2.BrickColor = BrickColor.new("Really black")
rblade2.Parent = player
rblade2.CanCollide = false
rblade2.Size = Vector3.new(1,6,1)
rblade2.CFrame = rblade.CFrame
rblade2.formFactor = "Symmetric"
rblade2.TopSurface = 0
rblade2.BottomSurface = 0
rblade2.Reflectance = .5
rbm2 = Instance.new("BlockMesh")
rbm2.Parent = rblade2
rbm2.Scale = Vector3.new(.21,1,.31)
rbw2 = Instance.new("Weld")
rbw2.Parent = rblade
rbw2.Part0 = rblade
rbw2.Part1 = rblade2
lblade2 = Instance.new("Part")
lblade2.BrickColor = rblade.BrickColor
lblade2.Parent = player
lblade2.CanCollide = false
lblade2.Size = Vector3.new(1,6,1)
lblade2.CFrame = lblade.CFrame
lblade2.formFactor = "Symmetric"
lblade2.TopSurface = 0
lblade2.BottomSurface = 0
lblade2.Reflectance = .5
lbm2 = Instance.new("BlockMesh")
lbm2.Parent = lblade2
lbm2.Scale = Vector3.new(.21,1,.31)
lbw2 = Instance.new("Weld")
lbw2.Parent = lblade
lbw2.Part0 = lblade
lbw2.Part1 = lblade2
rblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
end
end)
lblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
end
end)
--
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
lblade2:remove()
rblade2:remove()
end
if key == "h" then
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
wait()
--
rblade2 = Instance.new("Part")
rblade2.BrickColor = BrickColor.new("Really black")
rblade2.Parent = player
rblade2.CanCollide = false
rblade2.Size = Vector3.new(1,6,1)
rblade2.CFrame = rblade.CFrame
rblade2.formFactor = "Symmetric"
rblade2.TopSurface = 0
rblade2.BottomSurface = 0
rblade2.Reflectance = .5
rbm2 = Instance.new("BlockMesh")
rbm2.Parent = rblade2
rbm2.Scale = Vector3.new(.21,1,.31)
rbw2 = Instance.new("Weld")
rbw2.Parent = rblade
rbw2.Part0 = rblade
rbw2.Part1 = rblade2
lblade2 = Instance.new("Part")
lblade2.BrickColor = rblade.BrickColor
lblade2.Parent = player
lblade2.CanCollide = false
lblade2.Size = Vector3.new(1,6,1)
lblade2.CFrame = lblade.CFrame
lblade2.formFactor = "Symmetric"
lblade2.TopSurface = 0
lblade2.BottomSurface = 0
lblade2.Reflectance = .5
lbm2 = Instance.new("BlockMesh")
lbm2.Parent = lblade2
lbm2.Scale = Vector3.new(.21,1,.31)
lbw2 = Instance.new("Weld")
lbw2.Parent = lblade
lbw2.Part0 = lblade
lbw2.Part1 = lblade2
rblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
end
end)
lblade.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
end
end
end)
--
for i = 1,40 do
wait()
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
end
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
lblade2:remove()
rblade2:remove()
end
if key == "j" then
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00))
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00))
wait()
--
rblade2 = Instance.new("Part")
rblade2.BrickColor = BrickColor.new("Really black")
rblade2.Parent = player
rblade2.CanCollide = false
rblade2.Size = Vector3.new(2,6,3)
rblade2.CFrame = rblade.CFrame
rblade2.formFactor = "Symmetric"
rblade2.TopSurface = 0
rblade2.BottomSurface = 0
rblade2.Reflectance = .5
rbm2 = Instance.new("BlockMesh")
rbm2.Parent = rblade2
rbm2.Scale = Vector3.new(.11,1,.11)
rbw2 = Instance.new("Weld")
rbw2.Parent = rblade
rbw2.Part0 = rblade
rbw2.Part1 = rblade2
lblade2 = Instance.new("Part")
lblade2.BrickColor = rblade.BrickColor
lblade2.Parent = player
lblade2.CanCollide = false
lblade2.Size = Vector3.new(2,6,3)
lblade2.CFrame = lblade.CFrame
lblade2.formFactor = "Symmetric"
lblade2.TopSurface = 0
lblade2.BottomSurface = 0
lblade2.Reflectance = .5
lbm2 = Instance.new("BlockMesh")
lbm2.Parent = lblade2
lbm2.Scale = Vector3.new(.11,1,.11)
lbw2 = Instance.new("Weld")
lbw2.Parent = lblade
lbw2.Part0 = lblade
lbw2.Part1 = lblade2
rblade2.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Sit = true
local a = hit.Parent:GetChildren()
for i = 1,#a do
wait()
if a.className == "Part" then
a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250
end
end
end
end
end)
lblade2.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
if hit.Parent.Name ~= player.Name then
hit.Parent.Humanoid.Sit = true
local a = hit.Parent:GetChildren()
for i = 1,#a do
wait()
if a.className == "Part" then
a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250
end
end
end
end
end)
--
for i = 1,40 do
wait()
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0)
end
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05))
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05))
wait()
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1))
wait()
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15))
wait()
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2))
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2))
wait()
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
lblade2:remove()
rblade2:remove()
end
if key == "y" then
local blast = Instance.new("Part")
blast.formFactor = "Symmetric"
blast.Shape = "Ball"
blast.Size = Vector3.new(1,1,1)
blast.BrickColor = rblade.BrickColor
blast.Parent = Workspace
blast.CFrame = player.Torso.CFrame
game:GetService("Debris"):AddItem(blast, 15)
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(0,0,0)
smoke.Opacity = 1
smoke.RiseVelocity = 0
smoke.Size = 100
smoke.Parent = blast
end
if key == "u" then
local blast = Instance.new("Part")
blast.formFactor = "Symmetric"
blast.Shape = "Ball"
blast.Name = "keel"
blast.Size = Vector3.new(1,1,1)
blast.BrickColor = rblade.BrickColor
blast.Parent = Workspace
blast.CFrame = player.Torso.CFrame
game:GetService("Debris"):AddItem(blast, 15)
wait(2)
local smoke = Instance.new("Smoke")
smoke.Color = Color3.new(1,1,1)
smoke.Opacity = .5
smoke.RiseVelocity = 0
smoke.Size = 20
smoke.Parent = blast
coroutine.resume(coroutine.create(function() stun(blast) end))
end
if key == "n" then
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8
end
if key == "m" then
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8
end
if key == ";" then
local l = player:findFirstChild("Left Arm")
local r = player:findFirstChild("Right Arm")
rblade.Size = Vector3.new(2, 6 , 2)
lblade.Size = Vector3.new(2, 6 , 2)
local w = Instance.new("Weld")
w.Part1 = rblade
w.Part0 = r
w.Parent = r
local w = Instance.new("Weld")
w.Part1 = lblade
w.Part0 = l
w.Parent = l
end
if key == "k" then
for i = 1,100 do
wait()
local p = Instance.new("Part")
p.BrickColor = BrickColor.new("Royal purple")
p.Name ="check"
p.Parent = Workspace
p.CanCollide = false
p.Size = Vector3.new(1,3,1)
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5))
p.formFactor = "Symmetric"
p.TopSurface = 0
p.BottomSurface = 0
p.Transparency = .5
local pm = Instance.new("SpecialMesh")
pm.Parent = p
pm.MeshType = "Sphere"
pm.Scale = Vector3.new(.2,.2,.2)
local pbv = Instance.new("BodyVelocity")
pbv.Parent = p
pbv.velocity = Vector3.new(0,10,0)
game:GetService("Debris"):AddItem(p, .2)
player.Humanoid.Health = player.Humanoid.Health +2
end
end
--glider?
if key == "p" then
--
rblade2 = Instance.new("Part")
rblade2.BrickColor = BrickColor.new("Institutional white")
rblade2.Parent = player
rblade2.CanCollide = false
rblade2.Size = Vector3.new(1,6,1)
rblade2.CFrame = rblade.CFrame
rblade2.formFactor = "Symmetric"
rblade2.TopSurface = 0
rblade2.BottomSurface = 0
rblade2.Reflectance = 0
rbm2 = Instance.new("BlockMesh")
rbm2.Parent = rblade2
rbm2.Scale = Vector3.new(2,1,.31)
rbw2 = Instance.new("Weld")
rbw2.Parent = rblade
rbw2.Part0 = rblade
rbw2.Part1 = rblade2
lblade2 = Instance.new("Part")
lblade2.BrickColor = rblade.BrickColor
lblade2.Parent = player
lblade2.CanCollide = false
lblade2.Size = Vector3.new(1,6,1)
lblade2.CFrame = lblade.CFrame
lblade2.formFactor = "Symmetric"
lblade2.TopSurface = 0
lblade2.BottomSurface = 0
lblade2.Reflectance = 0
lbm2 = Instance.new("BlockMesh")
lbm2.Parent = lblade2
lbm2.Scale = Vector3.new(2,1,.31)
lbw2 = Instance.new("Weld")
lbw2.Parent = lblade
lbw2.Part0 = lblade
lbw2.Part1 = lblade2
local steer = Instance.new("Part")
steer.Transparency = 1
steer.Parent = player.Head
steerw= Instance.new("Weld")
steerw.Part0 = player.Head
steerw.Part1 = steer
steerw.Parent = player.Head
steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0)
--
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5)
wait()
player.Humanoid.PlatformStand = true
glideg.Parent = steer
glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
glidev.Parent = steer
glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge)
while player.Humanoid.PlatformStand == true do
wait()
glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p)
glidev.velocity = steer.CFrame.lookVector * 75
end
glidev.velocity = steer.CFrame.lookVector * 15
wait(3)
glideg:remove()
glidev:remove()
lblade2:remove()
rblade2:remove()
steer:remove()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.Cool,(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25))
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25))
wait()
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5)
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5)
end
if key == ";" then
glideg.Parent = nil
glideg.maxTorque = Vector3.new(0,0,0)
glidev.Parent = nil
glidev.maxForce = Vector3.new(0,0,0)
end
if key == "l" then
local a = player:GetChildren()
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
for x = 1, 9 do
wait()
a.Transparency = a.Transparency +.1
end
elseif a.className == "Hat" then
for x = 1, 9 do
wait()
a.Handle.Transparency = a.Handle.Transparency +.1
end
end
player.Head.Transparency = 1
end
wait(10)
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
for x = 1, 9 do
wait()
a.Transparency = a.Transparency -.1
end
elseif a.className == "Hat" then
for x = 1, 9 do
wait()
a.Handle.Transparency = a.Handle.Transparency -.1
end
end
end
for i = 1,#a do
wait()
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then
wait()
a.Transparency = 0
elseif a.className == "Hat" then
wait()
a.Handle.Transparency = 0
end
end
end
end)
----end of keys
end)
----end of tool
bin.Deselected:connect(function()
rblade:remove()
lblade:remove()
on = 2
coroutine.yield(function() shadow(rblade,lblade) end)
ls.Part1 = larm
rs.Part1 = rarm
left:remove()
right:remove()
end)
avatar
MrHavik
Admin of HavikMotion
Admin of HavikMotion

Posts : 72
Join date : 2012-10-27
Age : 20
Location : Unknown

View user profile http://havikmotion.forumotion.com

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum